1. What gaming elements provide users the learning content and how?
- Text: In Super Text Twist, players need to be able to understand the instructions for the game in order to be successful. Prior gaming knowledge also needs to be applied and prior vocabulary knowledge is helpful.
- Visual-graphic elements: The game is visually appealing and the player has control over the objects in the game. In order to formulate words, the player must place the round letter into the square box. Once a word has been made the word is placed in the list to the left of the screen. Each word that has been found has a dictionary icon next to it to look up the definition.
- Audio elements: When a correct word is created by the player, a distinct bell goes off. When a text does not spell a word or the word has already been used, then a distinct buzzer goes off.
2. What is the goal of the game?
The object of the game is to form as many words as possible from the letters provided. Find at least one word that uses all of the letters to continue playing. Find all the words for bonus points.
3. What are rules of playing this game?
The player must click the balls with letters on them to form a word and press the enter button. If the letter is in the text twist dictionary, it will appear as a dictionary icon on the left hand side of the game.
4.
Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related
content?
I believe that the game does have a scenario design even though it is a type of puzzle game. The game is designed around vocabulary and spelling of words which I interrupt to be embedded in the curriculum related content.
Jessica this one of my favorite games!
ReplyDeleteGot to try this game. :D
ReplyDelete